It’s the year 2043 and post World War III Old San Francisco is a seedy, radioactive dive, but P.I. Tex Murphy calls it home. The women in Tex’s life are either washed up or shipping out, and this private dick is singing the lonesome gumshoe blues. Jack Daniels seems more like family everyday. Until one night at the Brew & Stew . . .
Project Bluebook was the official government investigation of Unidentified Flying Objects that examined, among other things, the "incident" at Roswell, New Mexico. The official story has been told: The Roswell crash was a balloon, nothing more. Project Bluebook was closed. But the real story is that Project Bluebook became Project Blueprint and helped start World War III.
How does Tex get involved? Well, he meets an old Cubana-smoking gent who’s looking for a missing friend. It doesn’t seem like much of a case at first, but then Tex Murphy has never been very good at staying out of trouble . . . and this time he’s in for lots of trouble!
Project Bluebook was the official government investigation of Unidentified Flying Objects that examined, among other things, the "incident" at Roswell, New Mexico. The official story has been told: The Roswell crash was a balloon, nothing more. Project Bluebook was closed. But the real story is that Project Bluebook became Project Blueprint and helped start World War III.
How does Tex get involved? Well, he meets an old Cubana-smoking gent who’s looking for a missing friend. It doesn’t seem like much of a case at first, but then Tex Murphy has never been very good at staying out of trouble . . . and this time he’s in for lots of trouble!
Work Experience
Creative Director, or equivalent position, of ten video games, two of which won the highest possible awards in their category. Titles include the Tex Murphy series (Under a Killing Moon, The Pandora Directive, Overseer), Shaun White Snowboarding, Murder Island: The Secret of Tantalus and the "Three Cards" series of casual games, and three expansion packs for The Sims 3: "Showtime", ”Supernatural" and ”University Life”.
Has written and/or been Story Director of 12 video games, including Amped 3, Three Cards to Midnight, and the Tex Murphy series (all of which were nominated for or won awards for Best Story).
The lead designer or producer of fourteen video games and contributed UX, dialogue and/or technical writing to dozens of other titles, including Monkey Quest, Nerf N-Strike, Links, Top Spin, Inside Pitch, Age of Empires and Brute Force.
Written screenplays and published three books: two novels and one non-fiction.
Has been a consultant, panel member and lecturer, primarily regarding interactive game design and storytelling.
Currently a Senior Designer at Electronic Arts, working on the Sims 3 franchise.
Specialties: Creative Direction; Game Design; Story Design; Production; Creative and Technical Writing
Senior Designer
Electronic Arts
November 2010 – Present Creative direction and gameplay design for The Sims 3 expansion packs.
Contract Writer/Designer
WordPlay, LLC July 2007 – November 2010 (3 years 5 months) Founded this consulting business to provide contract game design, story and dialogue writing, technical writing, etc. Clients included Ubisoft, A2M, EA, TruGolf, PlayFirst, and Big Finish, Inc.
Creative Director
Ubisoft June 2006 – June 2007 (1 year 1 month) Salt Lake City, UT. Supervised conception and development of Shaun White Snowboarding for Xbox 360 and PS3.
Story Director
Take 2 Interactive (Indie Built Studio) October 2004 – April 2006 (1 year 7 months) Salt Lake City, UT. Created the story structure, designed the story-based missions, wrote scripts and dialogue, designed and directed cinematic sequences, cast audio talent and directed audio recordings for Amped 3, which was nominated for Best Story, Best New Character and other awards (and won for "Most Outrageous Game")
User Experience Lead
Microsoft April 1999 – September 2004 (5 years 6 months) Wrote storylines, dialogue, technical content, and manuals for dozens of games, including Freelancer, Brute Force, Age of Empires, Guardian, Links, Top Spin, Inside Pitch, Amped, etc.
Creative Director/Game Designer/Writer/Producer
Access Software January 1991 – April 1999 (8 years 4 months) Wrote and co-designed three Tex Murphy adventure games: Under a Killing Moon, The Pandora Directive, and Overseer.
Interests
Avid snowboarder, dog lover, musician, trivia junkie, film noir movie buff. A big fan of Jack Reacher novels, Sherlock Holmes and murder mysteries. Enjoys spicy food, and music ranging from The Beatles to The Shins to Jane's Addiction.
Die-hard Red Sox fan.
Lives with wife of 20 years, Kris, and their furry bundle of joy Finley.
Has written and/or been Story Director of 12 video games, including Amped 3, Three Cards to Midnight, and the Tex Murphy series (all of which were nominated for or won awards for Best Story).
The lead designer or producer of fourteen video games and contributed UX, dialogue and/or technical writing to dozens of other titles, including Monkey Quest, Nerf N-Strike, Links, Top Spin, Inside Pitch, Age of Empires and Brute Force.
Written screenplays and published three books: two novels and one non-fiction.
Has been a consultant, panel member and lecturer, primarily regarding interactive game design and storytelling.
Currently a Senior Designer at Electronic Arts, working on the Sims 3 franchise.
Specialties: Creative Direction; Game Design; Story Design; Production; Creative and Technical Writing
Senior Designer
Electronic Arts
November 2010 – Present Creative direction and gameplay design for The Sims 3 expansion packs.
Contract Writer/Designer
WordPlay, LLC July 2007 – November 2010 (3 years 5 months) Founded this consulting business to provide contract game design, story and dialogue writing, technical writing, etc. Clients included Ubisoft, A2M, EA, TruGolf, PlayFirst, and Big Finish, Inc.
Creative Director
Ubisoft June 2006 – June 2007 (1 year 1 month) Salt Lake City, UT. Supervised conception and development of Shaun White Snowboarding for Xbox 360 and PS3.
Story Director
Take 2 Interactive (Indie Built Studio) October 2004 – April 2006 (1 year 7 months) Salt Lake City, UT. Created the story structure, designed the story-based missions, wrote scripts and dialogue, designed and directed cinematic sequences, cast audio talent and directed audio recordings for Amped 3, which was nominated for Best Story, Best New Character and other awards (and won for "Most Outrageous Game")
User Experience Lead
Microsoft April 1999 – September 2004 (5 years 6 months) Wrote storylines, dialogue, technical content, and manuals for dozens of games, including Freelancer, Brute Force, Age of Empires, Guardian, Links, Top Spin, Inside Pitch, Amped, etc.
Creative Director/Game Designer/Writer/Producer
Access Software January 1991 – April 1999 (8 years 4 months) Wrote and co-designed three Tex Murphy adventure games: Under a Killing Moon, The Pandora Directive, and Overseer.
Interests
Avid snowboarder, dog lover, musician, trivia junkie, film noir movie buff. A big fan of Jack Reacher novels, Sherlock Holmes and murder mysteries. Enjoys spicy food, and music ranging from The Beatles to The Shins to Jane's Addiction.
Die-hard Red Sox fan.
Lives with wife of 20 years, Kris, and their furry bundle of joy Finley.

Tex Murphy and the Tesla Effect (Paperback)
The trade paperback edition of the newest Tex Murphy adventure.
$16.95 + $5.95 flat rate shipping ($22.90 total) in the U.S.
If outside the U.S., fill out the contact form (below),
or send email to [email protected]
$16.95 + $5.95 flat rate shipping ($22.90 total) in the U.S.
If outside the U.S., fill out the contact form (below),
or send email to [email protected]
$
22.90

pandorasample.pdf | |
File Size: | 201 kb |
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uakmsample.pdf | |
File Size: | 101 kb |
File Type: |
Pandora Directive Novel Excerpt.
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