Tex Murphy wakes up – disoriented and head pounding – on the fire escape outside his office atop the Ritz Hotel. Another typical morning for the last of the old-school detectives. Except it isn’t. What starts out as the worst hangover in history becomes a baffling nightmare: something – or someone – has erased Tex’s memory of the past seven years. Motivated by lost love, revenge and the world’s strongest coffee blend, Tex must retrace his own steps into a maze of unsolved murders, hidden agendas and lost technologies of Nikola Tesla. Only by solving the mysteries of his past can Tex hope to regain his memory in time to restore what’s been lost…and stop a terrifying future.
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A few images from the production.
More photographs from the set.
In the other Tex Murphy games pages on this site, you've seen pictures of a branching conversation. Tesla Effect has the most complex scene ever constructed in an interactive medium. This single scene funnels into multiple paths and pipelines to several different endings in ONE multi-character interaction. Nicknamed "the monster" by game director Adrian Carr, it took days to plot, plan and shoot perfectly. Attached is the setup of the scene and the dialogue paths (sans dialogue). The white boxes contain Tex's dialogue. You'll have to scroll upwards in the document (below) to see it all.
And yes...this is all from one scene.
And yes...this is all from one scene.
The Monster.
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Kickstarter campaign videos, describing the new game's story and gameplay |
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